Custom Palette Showcase - Secrets; Keep 'em or Reveal 'em?
Hello to you all realmrunners and welcome to another Custom Palette Showcase!
Today I though I'd take a slightly different approach as I thought I'd share my Secret palette based around Lord Eldrich Willard however, given the different ways you can approach utilising Secret as a strategy, which I discussed in my Keyword Highlight article here, I thought I'd present show the slight differences in each approach that you can take with it. So without further ado let's start with my personal favourite and the original plan for this article; stealing your opponent's resources with Lord Eldrich Willard.
As stated earlier, this Palette aims to take advantage of stealing your opponent's resources before they even get to see them and control those they are able to deploy. It has a mixed win condition; although the resolves generally point to a Chroma focus, if you manage to build up enough Secrets on your canvas you'll find Lord Eldrich Willard's resolve is sometimes able to steal you the win, literally. Let's go over the cards.
Lord Eldrich Willard - Quite a big focus of the palette; the longer he sticks the more he steals, both in terms of resolve and physical cards from your opponent's Palette.
Soloman Rift - Another card that can repeatedly steal your opponent's cards from their Palette, also has an impressive 5 strength & shard value and can swap out cards that you think would be dead for something potentially stronger.
Murky Manor & Peorth - Both in here to Reveal Lord Eldrich Willard as soon as possible; both cards form a chain with each other and, with no other Achrom cards in the Palette, they're guaranteed to find him.
Summon the Harvest - Ideal situation you deploy this to effectively spend 3 shards to boost Lord Eldrich Willard's resolve by 5 to finish off your opponent or, worst case, you get to rearrange your next 5 cards and turn bad ones into Secrets to benefit off of them.
Ludlam City Guard & Ludlam City Gate - Work as a combo to act as removal at the right time, Ludlam City Gate also makes decent trade fodder when you need to boost your shards to play other cards.
Luxmorn Fisherman, Luxmorn Villager & Luxmorn Market - Standard Secret cards; Luxmourn Villager also has the ability to pull out surprisingly large bursts of Gain if you've put a lot of Secrets on your Canvas.
Serpent's Stow Tavern - Enables you to move all of your Secrets onto a location which, in turn, makes them harder to remove. Also makes it so that, if you feel the need to reveal them all, it's only costing you a single card to do it. Another card that can be traded for 4 as well.
Bothy - Allows you to give Lord Eldrich Willard, or any character that's particularly key in that moment, Protection.
Curdle Woods, Fireball & Riptide - Standard control cards; note the lack of Achrom cards to prevent missing on Murky Manor & Peorth.
Luxmorn Main Street - Gives you the ability to deploy a Secret without losing the keeper; especially useful if you see a powerful card because of Soloman Rift's ability.
Muon Sphere - Allows you to shut down powerful Characters and gets around Protection.
Elixir - Enables temporary Protection if you can't get to Bothy quick enough.
Some cards you can consider putting into this build.
Achrom Converter - If you want to forgo the more consistent method of getting to Lord Eldrich Willard as soon as possible, given the decent amount of locations, this gives you some powerful control that's hard to remove.
Green Raven - Allows you to see what you're potentially going to steal as a Secret before you do, if you wait till your opponent goes to end their turn. This can potentially interrupt the Murky Manor & Peorth combo as it's an Achrom card
Apprehend - If you've put Protection on a Character this almost perfectly traps the opponent's Character under it, however requires setup to pull off or relies on your Characters always being stronger than your opponent's.
Restock & Rune Stones - Draw power to help you dig further into your Palette.
Now let's take a look at the other direction you can take Secrets; utilising the free Deploy rather than keeping them hidden. Here's a list more geared towards that.
Some alternative options for this style of palette.
Achrom Converter - As above; with a decent Location count, excellent control piece if you think it would serve you better than one of the other Rares.
Kaunan - If you removed Fireball, this will hit either Phisto or Soloman Rift who are both powerful pieces in this Palette.
Rabid Dog - If you can set this up alongside Detective Vraxea you can effectively freely erase Characters through combat
Otrix's Conjuring - If you choose to include Rabid Dog this enables you to Dig for it or Phisto give you greater resilience without relying on the Protection of Bothy.
Arabella's Recipe - With quite a few of the cards in the Palette having both Achrom and Chroma colours on them this can be a surprise hit to your opponent's shard bank when they're not expecting it.
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