Competitive Talk - Palette Archetypes
Hello realm runners and welcome! It’s been a hot minute since I did any competitive-based articles; since before the last GT actually, so thought it was about time to revisit them. As Achroma’s card-pool expands we start to see palettes across every realm that have similar playstyles or gameplans in how they are going to hit 30 shards or drain their opponents down to 0. For anyone already involved in the competitive scene of card gaming this topic is already a known thing; Archetypes . Generally speaking, when it comes to most card games, there are three main branches of Archetypes; Aggro , Combo & Control . So let's give a general idea of what each one is for those not so familiar with them. Aggro - Arguably the most simplistic Archetype and very newbie-friendly; put out a lot of threats quickly so you're opponent is unlikely to be able to deal with everything and win through sheer force. Combo - Using your cards in a way that they all synergise ...