Hello Realm Runners and welcome to you all!
With Achroma now branching into the world of booster packs, as well as the idea of a Draft format being discussed within the community, I thought I’d start a series looking into each chapter that highlights the big cards that standout in each one. Unlike my Card Highlight series which aims at focusing at the lesser obvious ones, this series will be made primarily for people new to card games as a whole who maybe aren’t so sure on what cards are generically the best.
As a general disclaimer - the Chapter analyses will focus on only what comes in the main set itself; expansion cards I’ll cover separately in its own article as this will make writing this series a lot smoother as more sets get released.
I’ll aim to have the format roughly the same over each article as I hope this can then be used as a helpful tool in regards to helping people compare each realm if they’re only wanting to stick to a single one so then they can see what each realm is good at and where it may struggle more.
So without further ado let’s dive in to where it all started; Salum’s first Chapter - Curse of Curdle Hill.
Chapter Overview
As a set this one is very control-heavy with the keywords of Restrain and Claim both putting effort into selectively limiting your opponent’s resources. This does mean, however, that it does sometimes struggle when your opponent is able to deploy a multitude of threats at once. The factions within it have some similarities in that their main rares & legendaries benefit from you controlling lots of their cards at once to maximise their resolve abilities.
Removal & Interaction
This set has within it one of the strongest control cards in the game; Fireball.
There are several others that can help you in this respect but they have conditions attached to them, with some more niche than others because of this.
As stated in the overview; Claim gives you access to a different form of control albeit quite costly or specific in some instances but very powerful all the same.
Board Wipes
Not an area this set particularly excels in; there are some options that will erase multiple cards by themselves but they are generally very conditional and will often end up as trade fodder instead. This isn’t to say that they’re bad cards by any means but they’re best used to counter specific set ups.
Strong Resolve Cards
The main card of note in this set is Abundance of Quintessence which effectively grants you a free 3 gain as long as you can deploy it.
Outside of this most other cards have conditions behind their resolves so whilst they can give you some very high numbers, this also comes with a low floor if you don’t have the right setup ready.
Whilst both sides do have some impressive tools at their disposal, I would say from a competitive viewpoint that the Achrom faction of Occultists wins out in terms of power; this is mainly because Claim is such a stronger mechanic than Restrain as removal can basically nullify the latter.
If any of these cards take your fancy you’ll find them all in their respective faction-based Unlimited Edition palettes on the Achroma website. Or if you want to get the whole bunch at once and get palette building you can order the Salum Deluxe Realm Box and also get yourself both expansions (which I’ll be covering for all realms once I’ve gone through each Chapter), the Curdle Hill playmat,
HAIM Shard Cache and access to the TTRPG; Achroma Legends!
That's all from me for now guys!
If you wish to purchase any product from the Achroma website use my affiliate link that will get you 5% off your purchases. Simply follow the link below or use the code ‘antinomy93’ when you checkout.
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